Mashboard Games

Brian Schrank, Jeremy Rogers, Ian Bogost

There is considerable interest in alternative or “haptic” interfaces for videogames. However, most such interfaces require specialized hardware that might be impractical to mass-produce or difficult to use at standard computer terminals. Based on a problem proposed by DM Ph.D. student Brian Shrank, we are building a set of interfaces for haptic game control using standard computer peripherals, like keyboards and mice.