Aaron Lanterman

Aaron Lanterman
Associate Professor
School of Electrical and Computer Engineering
http://users.ece.gatech.edu/~lanterma

Relevant interests:
* High-performance computer architectures for video games
* Scientific computing with video game hardware
* Real-time nonphotorealistic rendering
* Retrocomputing

Amy Bruckman

Amy Bruckman

Is an Associate Professor at the College of Computing at Georgia Tech, and a member of the Graphics, Visualization, and Usability (GVU) Center. She does research on online communities and education, and founded the Electronic Learning Communities (ELC) research group.

Her research applies the “constructionist” philosophy of education to the design of online communities. Constructionism advocates learning through design and construction activities — learning through working on personally meaningful projects. The Internet has a unique potential to make constructionist learning scalable and sustainable in real-world settings, because it makes it easy to provide social support for learning and teaching. In electronic learning communities, participants can help motivate and support one-another’s activities. One focus of her current research is studying open-content publishing environments (like Wikipedia) as constructionist learning environments.

http://www.cc.gatech.edu/~asb/

Email -

Ashwin Ram

AshwinAshwin Ram

Associate Professor, School of Interactive Computing
Director, Cognitive Computing Lab
Artificial intelligence (AI) for interactive games, including real-time strategy (RTS) games and interactive drama/narrative.
http://www.cc.gatech.edu/faculty/ashwin

Blair McIntyre

Associate Professor: College of Computing

Adjunct Professor: School of Literature Communication and Culture

blair [at] cc.gatech.edu

http://www.cc.gatech.edu/~blair/

I have been a faculty member in the Georgia Tech College of Computing and the GVU Center since January 1999, after finishing a PhD in the Department of Computer Science at Columbia University in New York City. I direct the Augmented Environments Lab, whose research focuses on the design and implementation of interactive mixed-reality and augmented-reality environments. Once current focus of my work is educational, entertainment and gaming applications of augmented reality environments, especially those that use personal displays (ie. ranging from see-through head-worn displays to video-mixed handheld displays) to directly augment a user’s perception of their environment.

Charles Isbell

CharlesCharles L. Isbell, Jr.
isbel[at]cc.gatech.edu
Assistant Professor
Laboratory for Interactive Artificial Intelligence
Intelligent Systems Group
404.385.6491
School of Interactive Computing
College of Computing

http://www.cc.gatech.edu/fac/Charles.Isbell/

Although he tends to focus on statistical machine learning, his research passion is actually artificial intelligence. He likes to build large integrated systems, and tends to spend a great deal of time doing research on autonomous agents, interactive entertainment, some aspects of HCI, software engineering and even programming languages.

Irfan Essa

Assistant Professor CoC and Adjunct Professor ECE
irfan [at] cc.gatech.edu
http://www.cc.gatech.edu/~irfan

He works in the areas of Computer Vision, Computer Graphics, Computational Perception, and Computer Animation, with potential impact on Video Analysis and Production, Human Computer Interaction, and Artificial Intelligence research. Specifically, he is interested in the analysis, interpretation, authoring, and synthesis (of video), with the goals of building aware environments, recognizing, modeling human activities, and behaviors, and developing dynamic and generative representations of time-varying streams (mostly video).

URLs: The Computational Perception Laboratory, DVFX @ GeorgiaTech

Jason Freeman

Freeman PictureAssistant Professor, Department of Music

http://www.jasonfreeman.net

Summary:
* game-like interfaces for musical composition and performance
* audience participation in live musical performance
* computer vision for multi-target tracking in live musical performance

Game-related Projects:
* Flou (with Georgia Tech’s Networked Music class) http://turbulence.org/Works/flou/
* Flock (with Liubo Borissov and Mark Godfrey) http://www.jasonfreeman.net/flock/
* Glimmer: http://www.jasonfreeman.net/glimmer/

Mark Riedl

Mark School of Interactive Computing

Riedl[at]cc.gatech.edu

http://www.cc.gatech.edu/~riedl/

Research Interests:

Artificial intelligence
Narrative generation for education, training, and entertainment
Interactive narratives for education, training, and entertainment
Artificial intelligence for computer games and virtual worlds
Intelligent cinematography
Believable autonomous agents
Mixed-initiative problem-solving
Discourse generation