Articles

Janet H. Murray, “Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture.” Popular Communication 2006 4(3), 185-202

Nitsche, Michael, Calvin Ashmore, Will Hankinson , Robert Fitzpatrick, John Kelly and Kurt Margenau, “Designing Procedural Game Spaces: A Case Study” FuturePlay 2006 Proceedings

Zagal, J.P., Rick, J., Hsi, I. (2006) “Collaborative games: Lessons learned from board games”,  Simulation & Gaming 37:1, 24-40

Zagal, J., Mateas, M., Fernandez-Vara, C., Hochhalter, B. and Lichti, N. (2005) “Towards an Ontological Language for Game Analysis”,  In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005. Included in the Selected Papers volume. [Full paper]

Fernandez-Vara, C., Zagal, J., Mateas, M. (2005). “Evolution of Spatial Configurations In Videogames”,  In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005. Included in the Selected Papers volume. [Short paper]