Current Research Highlights

Worldview Generation and Game Generation

Ian Bogost, Michael Mateas, Mark Nelson, Manu Kapoor

We are building artificial intelligence systems to reason about worldview. The goal of this multi-year research project is to develop a general computational model for contemporary American political ideology, allowing game designers to build characters and situations that respond to in-game events in a sophisticated and credible way, based on their own internal, simulated worldview.

A...(read more)

Mashboard Games

Brian Schrank, Jeremy Rogers, Ian Bogost

There is considerable interest in alternative or “haptic” interfaces for videogames. However, most such interfaces require specialized hardware that might be impractical to mass-produce or difficult to use at standard computer terminals. Based on a problem proposed by DM Ph.D. stu...(read more)

Handheld/Mobile Health Games

Ian Bogost



Portable devices offer numerous opportunities for health-related applications. In this early-stage research, we are investigating the possible uses of handheld game consoles, specifically the Nintendo GBA and DS, for health-related problems.

Charbitat – Character and procedural game spaces

Michael Nitsche, Calvin Ashmore, Michael Biggs

www.egl.gatech.edu/charbitat/

Charbitat connects a player’s style and interaction with the generation of procedural 3D game spaces. The interdependency of virtual character and space is entirely uncharted territory. Although consequences...(read more)

Machinima

Michael Nitsche, Mike Lee


www.gvu.gatech.edu/machinima/

We conduct research in developing, understanding and advancing a new computer-based 3D animation production technique known as machinima. Our aim is to form a center for research in this area in Atlanta with three overall research foci: