Current Research Highlights
Worldview Generation and Game Generation
Ian Bogost, Michael Mateas, Mark Nelson, Manu Kapoor
We are building artificial intelligence systems to reason about worldview. The goal of this multi-year research project is to develop a general computational model for contemporary American political ideology, allowing game designers to build characters and situations that respond to in-game events in a sophisticated and credible way, based on their own internal, simulated worldview.
A...(read more)
Brian Schrank, Jeremy Rogers, Ian Bogost
There is considerable interest in alternative or “haptic” interfaces for videogames. However, most such interfaces require specialized hardware that might be impractical to mass-produce or difficult to use at standard computer terminals. Based on a problem proposed by DM Ph.D. stu...(read more)
Ian Bogost
Portable devices offer numerous opportunities for health-related applications. In this early-stage research, we are investigating the possible uses of handheld game consoles, specifically the Nintendo GBA and DS, for health-related problems.
Charbitat – Character and procedural game spaces
Michael Nitsche, Calvin Ashmore, Michael Biggs
www.egl.gatech.edu/charbitat/
Charbitat connects a player’s style and interaction with the generation of procedural 3D game spaces. The interdependency of virtual character and space is entirely uncharted territory. Although consequences...(read more)
Michael Nitsche, Mike Lee
We conduct research in developing, understanding and advancing a new computer-based 3D animation production technique known as machinima. Our aim is to form a center for research in this area in Atlanta with three overall research foci: