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Game Design Theory
Michael Mateas, Jose Zagal
, Clara Fernandez, Dakota Brown
Previous Contributors:

Janet Murray
Chaim Gingold
Daniel Rachels
Yusun Jung
Heather Logas
Marleigh Norton
Nolan Lichti
Brian Hochhalter

The Game Design Theory project, lead by Michael Mateas, is developing a design language to facilitate the design and analysis of video games. This project grows out of the game morphology project initiated by Janet Murray last year. Both game designers and game studies scholars have proposed design languages, often borrowing the notion of pattern language from Christopher Alexander's architectural pattern language. Notable approaches include:

Our approach is to develop a game ontology, identifying the important "parts" of games (e.g. the rules, player activities, presentation and input, player goals, entities in the game world, etc.), and relationships between these parts. Our game ontology seeks to capture the discrete decisions that must be made in a game design, and how these decisions ripple through the rest of the design via constraints and tradeoffs between elements. For game analysis, the ontology shows how the various game elements contribute to the complete game, while for designers the ontology helps clarify design choices. A preliminary version of our game ontology is online here: Game Ontology.

Aarseth, E., Smedstad, S., and Sunnanå, Lise. 2003: A multi-dimensional typology of games". Proceedings of Level Up: Digital Games Research Conference 2003, Utrecht, The Netherlands.

   
     
 
 

Current Projects::

ABL Unreal

DOTCOM

Drama Management in NWN

Game Ontology

GameLog

Mobile Technologies

Search-Based Drama Management

Machinima

Charbitat

 
 
 
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