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ABL Unreal
Jeffery Crenshaw, Manu Kapoor
Level/Character Design/Artist: Jonathan Shaw
Previous Contributors: Ari Lamstein, Matt Wolff, Heather Logas, Daniel Rachels, Nat Ng, Jeremy Townsend
The ABL/UT project
is developing the infrastructure to hook the character language
ABL (A Behavior Language) to the Unreal Tournament game engine,
as well as developing examples of ABL characters in UT worlds.
ABL is a reactive-planning language designed for authoring
believable agents, based on the Oz-project
language Hap. The initial implementation of ABL was built
to support character authoring for the interactive drama Facade.
The ABL/UT infrastructure and examples will be included in
the public release of ABL, as well as serving as a platform
for future EGL projects.
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