News
Ian Bogost on Mario’s Staying Power
NPR quotes Ian Bogost in their article about the enduring popularity Nintendo’s Mario.
Ian Bogost on Brain Games and Crossovers
Alibaba and Forbes interview Ian Bogost as part of an article on the rising popularity of brain games and its importance to the video game genre.
Gamasutra reposts Bogost’s blogpost on crossovers as part of their Expert Blogger feature.
What Is Narrative Summit: Live Videostream
How to Think About Narrative and Interactivity will be available over a live videostream at http://lcc.gatech.edu/graduate/live.
This historic event will be taking place on Tuesday, October 20th, 4:30-6:00pm.
Ian Bogost on Iterative Game Design
Gamasutra has a feature on iterative game design, using Ian Bogost’s theory of Unit Operations as its basis.
What Is Narrative Summit: Tuesday, Oct. 20th, 4:30pm, Skiles 002
Colloquium: How to Think About Narrative and Interactivity
Please save 4:30-6 Tuesday October 20th for a reprise of the conversation from DAC 1999 … and the surprising next stage of the Ludology/Narratology discussion, featuring…
Espen Aarseth
Janet Murray
Fox Harrell
Each panelist will speak for 15 minutes, followed by 30 minutes of mutual questioning and responses from the audience.
Skiles Classroom Building Room 002
Refreshments at 4 outside Room 002
The event will also be available over a live videostream at http://lcc.gatech.edu/graduate/live.
Ian Bogost on Self-Adjusting Video Games
Kotaku and Tonic quote Ian Bogost in their articles on self-adjusting video games and the Super Guide, Nintendo’s latest feature. Read the articles here and here.
Celia Pearce Book-Signing Lecture, 10/14 Georgia Tech Barnes & Noble
CELIA PEARCE LECTURE & BOOK SIGNING
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT Press)
By Celia Pearce, Assistant Professor in the School of Literature, Communication & Culture
October 15, 12:00PM – 1:00PM—Barnes & Noble at Georgia Tech (Upstairs)
48 5th Street Northwest Atlanta, GA 30308 - (404) 894-2517
Dr. Ian Bogost in EdGames 670
Students in SDSU’s Exploratory Learning through Games and Simulations discuss Dr. Ian Bogost’s newsgames research and game development as exemplifying the potential for video games to educate the public on social and political issues.
Read the blog entry here.